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bio
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Janet
was born and raised in Seattle, where she developed a love for commercial
aircraft and industrial culture. She received a BS degree in pure mathematics
from the University of Washington, and continued there with three years
of graduate studies in pure and applied mathematics. Escaping to the world
of art, she briefly served as Promotional Director for the
Center on Contemporary Art (CoCA) in Seattle, and as art director for the
virtual reality magazine, Pixelation.
She later became executive producer at Zombie VR Studios. There she designed and produced real-time 3D games for PC and Sony PlayStation, and oversaw music video and VR ride projects. After freelancing in Honolulu for a year, Janet returned to Seattle to work with Honkworm International, where she served as VP of Content. She created and animated the "photosurrealistic" style of Honkworm's award-winning FishBar series. Janet has has co-curated three art exhibitions and continues to create her own artwork. She has served on the board of directors at the Center on Contemporary Art, and is on the advisory board for the Digital Media Arts program at Bellevue Community College. She has contributed to a handful of books on Flash, and wrote Flash MX Design for TV and Video for Wiley Publishing. Janet currently works as a Program Manager on the Strategic Prototyping Team under Craig Mundie at Microsoft. The team develops prototypes and demos to tell credible stories about the future. contact: janet@galorebot.com
press, publications, presentations, and awards Forming Motion, Berlin Director's Lounge 2006 Seattle Flip Book Contest, Funniest Flip Book, 2004 Flash MX Design for TV and Video, by Janet Galore and Todd Kelsey, Wiley & Sons, 2002 Contributor, Streaming
Media Bible, by Steve Mack Flash
Design for Mobile Devices, by August DeLos Reyes Contributor, Flash
5 Cartooning, by Mark Clarkson Sundance Online Film Festival, Jan 18 - Feb 28, 2001 ResFEST 2000, Sep
- Dec 2000, World Tour Yahoo Internet Life, Los Angeles. Best Animated Short Film, Digital Coast 2000, Los Angeles. FMX2K, International Festival of Animation and New Media Conference, Stuttgart, Germany. Presentation on animation for the internet and storytelling for the web, March 2000. http://www.fmx.de/ School of the Art Institute of Chicago, March 2000. "Animated streaming - tips, tricks and tools for creating and integrating cutting-edge animated content." Panel discussion at Streaming Media West 99, December 1999, San Jose. "In-Depth Content Development: Planning & Designing Real-World SMIL Applications". Presentation at RealNetworks Conference, May 1999, San Francisco. Codrescu, Andrei, Art Silverman, and Larry Massett. "Cynic in Cyberspace." Radio documentary for National Public Radio. April, 1997. Hear an excerpt of the interview. Codrescu, Andrei. Live online chat with Mark Long and Janet Galore of Zombie. May 5, 1997. Alexander, Joanna, Jeff Close, Janet Galore, and Mark Long. "Welcome to the Next Level: VR Goes Mass Market in 1995." VR World 3, 3 (May/June): 17-21. 1995.
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